There is no time limit for the duration of Table Football matches (games). The match consists of 1 (one), 3 (three) or 5 (five) games. For the match, consisting of 1 (one) game, the winner is the player (pair), who has won the game. For the match, consisting of 3 (three) games, the winner is the player (pair), who has won 2 (two) games, and for the match, consisting of 5 (five) games – the one (pair), who has won 3 (three) games. The player (pair), who scores 5 (five) or 7 (seven) goals depending on the conditions of the championship or tournament, wins the game.

Tournaments may be held in other formats as well. In this case, the organizer will leave a special notice in the program with the details of the tournament format.

In case of to win with 5 goals, if the score is 4:4 in the decisive game, then the decisive game of the tournament may be held until one of the players (pairs) scores with the advantage of 2 points, but the maximum score must not exceed 8. So, if the score is 4:4 in the decisive game, then the game continues and may finish with the score 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. If the game scores 7:7, then it finishes either with the score 8:7 or 7:8.

In case of to win with 7 goals, if the score is 6:6, then the game continues until one of the players (pairs) scores with the advantage of 2 points, but the maximum score must not exceed 8. So, if the game’s score is 6:6, then the game continues and may finish either with the score 6:8 or 8:6.

After 7:7 score, the game may finish either with the score 8:7 or 7:8.

The main markets offered for the outcomes of Table Football matches:Result

Result: it is offered to predict which player (pair) will be the match (game) winner.

  • Win 1: victory of player (team) 1
  • Win 2: victory of player (team) 2

Handicap

Handicap: is the advantage or disadvantage which is attributed to player’s (pair’s) score. The player (pair) on which the bet is made, must become the winner of the match (game) after the handicap adjustments are performed.

  • Handicap 1
  • Handicap 2

Positive Handicap: in this handicap type, the player (pair), on which the bet is made, must become the winner of the match after the advantage of goals, the number of which is defined as the handicap argument, is added to the team’s final score.

The example:

The bet: Handicap 1 (2). The bet is made on player 1 (pair 1) and “2” is the handicap argument. For this bet to be calculated as won, player 1 must be the winner after we add the advantage of 2 goals to his/her/their final score. Let us review two possible outcomes of this bet:

  • The match ended with the score 0:1. When we add the advantage of 2 goals to the final score of player 1 (pair 1), the score becomes 2:1. In this case, the bet is won, as after the adjustment of handicap advantage, player 1 (pair 1) is the winner of the match.
  • The match ended wit the score 1:4. When we add the advantage of 2 goals to the final score of player 1 (pair 1), the score becomes 3:4. In this case, the bet is lost, as after the adjustment of handicap advantage, player 1 (pair 1) is not the winner of the match.

Negative Handicap: in this handicap type, the team, on which the bet is placed, must become the winner of the match after the number of goals defined by the value of handicap argument is subtracted from the team’s final score.

The example:

The bet: Handicap 2 ( -3). The bet is placed for player 2 (pair 2), and “-3” is the handicap argument. For the bet to be won, player 2 (pair 2) must be the winner of the match after subtract 3 goals from its final score.  Let us review two possible outcomes of this bet:

  • The match ended with the score 1:5. When we subtract 3 goals from the final score of player 2 (pair 2), the score becomes 1:2. In this case, the bet is won, as after the adjustment of handicap, player 2 (pair 2)  is the winner of the match.
  • The match ended with the score 2:3. When we subtract 3 goals from the final score of player 2 (pair 2), the score becomes 2:0. In this case the bet is lost, as after the adjustment of handicap, player 2 (pair 2) is not the winner of the match.

Total

Total – it is offered to predict if the total number of the goals scored during the match (by all the players) will be over or under the selected value of bet argument.

Total over: the number of goals scored during the match must exceed the selected value of bet argument.In case the total number of goals and the value of the bet argument coincide, the bet will be refunded. 

The example: 

The bet: Total over (5). In this bet, “5” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored during the match must be over 5. In case the total number of goals scored during the match equals to 5, the bet will be refunded. 

Total under: the number of goals scored by during the match must be lower than the selected value of bet argument. In case the total number of goals scored during the match and the value of the bet argument coincide, the bet will be refunded. 

The example: 

The bet: Total under (7). In this bet, “7” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored during the match must be lower than 7. In case the total number of goals scored during the match equals to 7, the bet will be refunded. Individual Total

Individual Total: it is offered to predict if the total number of the scored goals by the particular player (pair) will be over or under the selected value of bet argument. The following betting options are available: 

  • Total Player 1 (pair 1) over/ under
  • Total Player 2 (pair 2) over/ under

Total over: the number of goals scored by the player (pair) must exceed the selected value of bet argument.In case the total number of goals scored by the player (pair) and the value of the bet argument coincide, the bet will be refunded.

The example:

The bet: Total Player 1 (pair 1) over (2).In this bet, “2” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored by the Player 1 (pair 1) must be over 2. In case the total number of goals scored by the Player 1 (pair 1) equals to 2, the bet will be refunded.

Total under: the number of goals scored by the player (pair) must be lower than the selected value of bet argument. In case the total number of goals scored by the player (pair) and the value of the bet argument coincide, the bet will be refunded.

The example:

The bet: Total Player 1 (pair 1) under (2). In this bet, “2” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored by the Player 1 (pair 1) must be lower than 2. In case the total number of goals scored by the Player 1 (pair 1) equals to 2, the bet will be refunded.Game Total

Game Total – it is offered to predict the total number of the goals scored during a gameTotal Odd/Even

Total Odd /Even: it is offered to predict if the total number of goals for the match (game) will be even or odd.

  • Even – the total number of goals for the match (game) will be an even number.
  • Odd – the total number of goals for the match (game) will be an odd number.

The example:

The bet: Total odd/even odd. The bet implies that the total number of goals for the match (game) will be an odd number. Let us suppose, that the match ended with the score 2:3. Thus, in total we receive 5. The bet will be settled as won, because 5 is an odd number.Correct score

Correct score: it is offered to predict the exact score of the match (game) according to the possible options included in the program.

Table Football match, which has been interrupted and has not been continued or finished during 24 hours is considered not completed. The bets, the outcomes of which have already been determined at the time of its interruption and do not depend on the final result of the event, are subject to calculation, and all the other bets are calculated with the odds “1”.

Bets may be accepted for the other possible outcomes of Table Football, which will be offered in the program by the organizer.